HUNT THE SLIPPER The players seat themselves
31 05 2008HUNT THE SLIPPER
The players seat themselves in a circle on the floor, having chosen one
of their number to remain outside the circle. The children seated on the
floor are supposed to be cobblers, and the one outside is the customer
who has brought his shoe to be mended. He hands it to one of them,
saying:–
“Cobbler, cobbler, mend my shoe;
Get it done by half-past two.”
The cobblers pass the shoe round to each other as quickly as they can,
taking care that the customer does not see which of them has it. When
the customer comes to get it he is told that it is not ready. He
pretends to get angry and says he will take it as it is. He must then
try to find it, and the cobbler who has it must try to pass it on to his
neighbor without its being seen by the customer. The person upon whom
the shoe is found must become the customer, whilst the customer takes
his place in the circle on the floor.
HOT BOILED BEANS AND BACON
This is a game for young children. Some small article is hidden in the
room, while the little one who has to find it is sent outside. This
finished, the players call out together: “Hot Boiled Beans and Bacon;
its hidden and can be taken!” The little one enters and begins to hunt
about for the hidden article. When she comes near to its hiding-place,
the company tell her that she is getting “hot”; or if she is not near it
she is told that she is “cold.” That she is “very hot” or “very cold,”
will denote that she is very near or very far away from the object that
is hidden, whilst if she is extremely near, she would be told that she
was “burning.” In this way the hidden object can be found, and all the
children can be interested in the game by being allowed to call out
whether the little one is “hot” or “cold.”
HIDE AND SEEK
One child is chosen “It.” This one stands by a post or in a corner which
is called “base,” and hides his eyes. The children decide among
themselves how many he shall count while they are hiding. Suppose they
choose 100, then he counts 5, 10, 15, 20, etc., until he reaches 100,
and then he calls out:
“Ready or not,
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