CANE RUSH This contest is usually held in colleges

30 04 2008

CANE RUSH
This contest is usually held in colleges between the rival freshman
and sophomore classes. A cane is held by some non-contestant and the
two classes endeavour by pulling and pushing and hauling to reach the
cane and to hold their hands on it. At the end of a stated time, the
class or side having the most hands on the cane is declared the
winner. It is a very rough and sometimes dangerous game and in many
colleges has been abolished on account of serious injuries resulting
to some of the contestants.
CANOE TILTING
This is a revival of the ancient game of tilting as described in
“Ivanhoe,” except that the tilters use canoes instead of horses and
blunt sticks in place of spears and lances. The object is for the
tilter to shove his opponent out of his canoe, meanwhile seeing to it
that the same undesirable fate does not fall to his own lot. In
singles each contestant paddles his own canoe with one end of his pike
pole, but the sport is much greater if each canoe has two occupants,
one to paddle and the other to do the “tilting”.
CAT
A small block of wood pointed at both ends is used in this game. The
batter strikes it with a light stick and as it flies into the air
attempts to bat it with the stick. If the cat is caught the batter is
out. Otherwise he is entitled to a score equal to the number of jumps
it will take him to reach the place where the cat has fallen. He then
returns to bat again and continues until he is caught out.
COUNTING-OUT RHYMES
Almost every section has some favourite counting-out rhyme of its own.
Probably the two most generally used are:
“_My mother told me to take this one_,”
and that old classic–
“_Eeny, meeny, miny, mo._
_Catch a nigger by the toe;_
_If he hollers, let him go._
_Eeny, meeny, miny, mo._”
This is also varied into
“_Ena, mena, mona, mite._
_Pasca, laura, bona, bite._
_Eggs, butter, cheese, bread._
_Stick, stock, stone dead._”
The object of a counting-out rhyme is to determine who is to be “it”
for a game. As each word is pronounced by the counter some one is
pointed at, and at the end of the verse the one last pointed at is
“it.”
COURT TENNIS
This game, though very similar to rackets and squash, is more
scientific than either. The court is enclosed by four walls. A net
midway down the court divides the “service” side from the “hazard”
side. The rackets used in court tennis have long handles and a large
face. The balls used are the same size as tennis balls, but are
heavier and stronger. In play, the ball rebounds over the court and
many shots are made against the roof. While somewhat similar to lawn
tennis, the rules of court tennis are extremely complicated. The game
is scored just as in lawn tennis, except that instead of calling the
servers score first the marker always announces the score of the
winner of the last stroke.
CRICKET
A game of ball which is generally played in England and the British
provinces, but which is not very popular in the United States. There
are two opposite sides or sets of players of eleven men each. At two
points 22 yards apart are placed two wickets 27 inches high and
consisting of three sticks called stumps. As in baseball, one side
takes the field and the other side is at the bat. Two men are at bat
at a time and it is their object to prevent the balls from being
bowled so that they will strike the wickets. To do this a broad bat is
used made of willow with a cane handle, through which are inserted
strips of rubber to give greater spring and driving power. The batsman
will either merely stop the ball with his bat or will attempt to drive
it. When the ball is being fielded the two batsmen exchange wickets,
and each exchange is counted as a run, and is marked to the credit of
the batsman or striker. The batsman is allowed to bat until he is out.



Serve a grape fruit cocktail first

28 04 2008

Serve a grape fruit cocktail first. Cut the grape fruit in half, take
out the fruit in as large pieces as possible, place in a bowl with the
juice. Mix with this a small amount of white grapes, halved and the
seeds removed, and a portion of pineapple canned or fresh cut in small
pieces and some of the juice or syrup from the pineapple. Add a little
sugar and angelica wine if desired. Remove the pulp from the grape
fruit, fill each half with the mixture and serve on doylie covered
plates.
For a relish use celery, white radishes, small yellow tomato pickles or
pickled white grapes.
The meat course consists of creamed chicken, creamed sweetbreads and
creamed veal. Carefully cut about one-third of the shell off the top of
as many eggs as needed. Remove egg and fill shell with the hot creamed
meat, (use three shells for each plate, each having a different filling)
and replace top of shell.
Form shoestring potatoes into a nest on a serving plate and place the
stuffed eggs in the nest. (Tap the filled egg slightly on the end,
indenting but not breaking it and the egg will easily stand on end.)
Or make a nest of mashed potatoes pressing it through a fruit press or
potato ricer and place in the center of it meat croquettes, oval shaped
and very delicately browned.
Bread sticks or tiny rolls tied with white and yellow ribbon. Mould the
butter into the shape of an egg.
Escalloped corn in ramikins.
Salad of California Asparagus tips on bleached lettuce leaf: Place a
ring of hard boiled eggs around the stem end of asparagus (slice hard
boiled eggs cross-wise, remove the yolk and thrust the ends of asparagus
through the white part) serve with French dressing.
If ice cream is to be served on plates, have vanilla and orange flavors
packed in a tubular mold, the orange in the center and the vanilla
around the outside so that when cut it has the appearance of a slice of
hard boiled egg.
If the cream is served in glasses have the two colors moulded in the
form of an egg.
Serve lady fingers and egg kisses, or angel food and sunshine cake.
At each place have salted almonds in a yellow egg shell cup. Color the
eggs a rich yellow, cut off about one-third of the top and remove
egg–use the larger portion of the shell, mash the end a trifle and glue
to a small oval paste board.
Bon-bons consist of small jelly eggs, white and yellow in a tiny basket
at each place.



Always hold your breath while you are taking aim

26 04 2008

Always hold your breath while you are taking aim. Learn to shoot from
all sorts of positions, lying, sitting, kneeling, and standing. If the
shot is a long one, be sure that your rear sight is properly elevated
for the distance. Most of the shots at big game are stationary shots
and within a hundred yards; consequently accuracy counts for more than
quickness.
With a magazine or repeating rifle be sure that you have emptied your
magazine before you leave the gun. With a shot-gun there is a
possibility that the “person who didnt know it was loaded” may not
kill his victim outright. With a sporting rifle it is practically sure
death.
The general rules of care apply to both rifles and shot-guns. Always
clean the gun after you have taken it into the field. This is
necessary whether you have fired the gun or not, as a gun barrel will
always collect a certain amount of dampness. It is an excellent
practice to keep a gun covered with oil or vaseline except when it is
in use. It not only prevents rust, but the grease also discourages
visitors and friends from handling the gun, snapping the trigger, or
otherwise damaging it.
In this chapter, I have not said anything about revolvers or pistols,
because I do not believe that any sensible boy will care to own one. A
revolver is a constant source of danger owing to its short barrel, and
as it has no practical value except as a weapon of defence, and as
there is a severe penalty for carrying a concealed weapon, I should
not care to recommend any boy to own a revolver.
The final question whether we may have a gun and what kind it should
be, will depend very largely on the place we live. Any kind of a gun
is very much out of place in cities or towns. The boy who does not
really have an opportunity to use a gun should be too sensible to ask
for one, for surely if we own it we shall constantly want to use it
even at some risk. It will be far better to ask for something we can
use and leave the gun question until the time when we have a real
opportunity.
Finally we must remember that the one who has the gun in his
possession is rarely the one that is accidentally shot. We should
therefore avoid companions who do own guns and who are careless with
them. No amount of care on our part will prevent some careless boy
friend from risking our lives. The safer way is to stay home.
VII
FISHING
Proper tackle for all purposes–How to catch bait–The fly
fisherman–General fishing rules
Fishing is one sport of boyhood that we never outgrow our love for.
Some of the most enthusiastic fishermen are gray-haired men. We often
hear about the boy with the bent pin and the piece of thread who
catches more fish than the expert fisherman with modern, up-to-date
tackle, but I doubt if it is so. As a rule the better our tackle the
more fish we shall catch. If the country boy catches the most fish, it
is simply because he is better acquainted with the places where the
fish hide or feed. He knows their habits better and the best kind of
bait to use. A lover of fishing should take a personal interest in his
equipment and should desire to have the best he can afford.
The chief requirement of a successful fisherman is patience. Next to
that is a knowledge of the waters fished in and the habits of the fish
and how to attract them. A man or a boy who will sit all day in the
hot sun waiting for a bite is not always a good fisherman. He must
use common sense as well as patience.



The players all see the letter

24 04 2008

The players all see the letter, and the first one who responds with
the name of a bird commencing with that letter is given the card, and
then it is his turn to turn up a card, calling out “Bird,” “Animal,”
“Fish,” or “Famous Man,” or anything he wishes. Suppose the first
letter was “E,” and a player answered it with “Eagle”; the next letter
was “G,” and “Famous Man” was called out, someone would say “Grant.”
The one who has answered the most, thus obtaining the greatest number
of cards, is the winner.
SEEING AND REMEMBERING.
Fill a table with all sorts of things, books, gloves, dolls, pins,
scissors, food, some large, striking picture, another very small
object. Keep the table covered until ready for use.
Then remove the cover and let all the guests march around it three
times, touching nothing on it, simply looking. The cover is replaced
and each one is given a pencil and paper on which he writes down as
many things as he can remember were on the table.
The one who has the largest list of correct names receives a
prize. The objects may be auctioned off afterwards.
LIVE TIT-TAT-TO.
On a sheet mark a regular tit-tat-to diagram in black point. Stretch
the sheet so it will be smooth on the floor. Divide the company into
sides, a captain being appointed for each side. Call one side the
crosses and the other side the zeros.
When a signal is given, the captain of one side takes his position in
any one of the squares of the diagram. The captain of the other side
follows, taking his position, then a player of the first side takes
his position endeavoring to be in a row with the first move, so the
next player on his side will form the third cross or zero, as the case
may be, in the row, either straight or diagonally, and win the game
for that side.
The winning side then changes to zeros if they were crosses or vice
versa. Let each player have a turn, as there are only nine squares,
and as the game may be won before they are all filled, some may not
have a chance to play. It is best, when playing a new game, to let
those who did not play before have first play.
BITS OF ADVICE.
Each person is given a slip of paper and pencil. The leader then
tells the players to write a bit of advice, original if possible, on
the paper, fold it, and drop it into a basket as it passes by.
The papers are all mixed up and the basket is passed again, each
player taking one, but not unfolding it until he is told to.
Before opening the papers each one must say whether the advice is good
or bad, necessary or unnecessary, and whether he intends to follow
it. When the paper is unfolded it may be the opposite of what he has
said.
PICTURES.
Provide the players with pencil and paper. All sit in a circle. The
leader announces that pictures are to be drawn in this manner. First,
draw a head (either animal or human), fold the paper, pass it to the
right.
Second–Draw a neck, shoulders, and arms.
Third–Complete the body (the former player having left two lines
below the fold of the paper).
Fourth–The skirt, trousers or legs, as the case may be.
Fifth–The feet, and if you wish to add to the fun, the last one
writes a name either of some one present or some noted person.
The papers are folded and passed after each drawing and the last time,
they are all opened and passed around to be inspected and laughed
over.
[Illustration: A drawing of man with a cats head, wearing a dinner
jacket, skirt, and clogs. Five folds are indicated at the neck,
mid-torso, waist, knees, and feet.]
HOUSEHOLD GOSSIP.
One of the guests is sent out of the room. The hostess asks the
remaining players to say something about him. As each one in turn
gives his statement, she writes it down with the persons name on a
piece of paper which she keeps.



SIMON SAYS Seat yourselves in a circle and choose

22 04 2008

SIMON SAYS
Seat yourselves in a circle and choose one of the company to be the
leader, or Simon. His duty is to order all sorts of different things to
be done, the funnier the better, which must be obeyed only when the
order begins with “Simon says.” As, for instance, “Simon says: Thumbs
up!” which, of course, all obey; then perhaps comes: “Thumbs down!”
which should not be obeyed, because the order did not commence with
“Simon says.”
Each time this rule is forgotten a forfeit must be paid. “Hands over
eyes,” “Stamp the right foot,” “Pull the left ear,” etc., are the kind
of orders to be given.
THE SERGEANT
One player represents the Sergeant, and the others the soldiers, whom he
is supposed to be drilling. When the Sergeant says “Do this,” all the
players must imitate him. But when he says “Do that,” they must take no
notice.
If a soldier makes a mistake he has to pay a forfeit, and takes the
Sergeants place.
THE SEA KING
This game can be played by any number of children. They proceed by first
choosing one of the party to act as the Sea King, whose duty it is to
stand in the centre of a ring, formed by the players seating themselves
round him. The circle should be as large as possible. Each of the
players having chosen the name of a fish, the King runs round the ring,
calling them by the names which they have selected.
Each one, on hearing his name called, rises at once, and follows the
King, who, when all his subjects have left their seats, calls out, “The
sea is troubled,” and seats himself suddenly. His example is immediately
followed by his subjects. The one who fails to obtain a seat has then to
take the place of King, and the game is continued.
TONGUE TWISTERS
The leader begins by saying the first sentence, which is repeated by
each player in turn. The leader in every case adds the new line, which
is repeated by the other players in succession. Anyone making a mistake
or omission drops out of the contest. As the ranks grow thinner, the
players are required to repeat the sentences more rapidly, and no time
for hesitation allowed. The one who makes no mistake is entitled to a
prize.
The sentences are as follows:
1. One old ox opening oysters.
2. Two tall Turks twirling twisted turbans.
3. Three tinkering tailors totally tired.
4. Four fat Frenchmen fanning a fainting fly.
5. Five funny farmers feeding feathered fowls.
6. Six slippery snails slid slowly seaward.
7. Seven shy soldiers shooting salted salmon.
8. Eight eccentric Englishmen exhibiting educated elephants.
9. Nine nimble noblemen nibbling nasturtiums.
10. Ten tipsy tailors toddling timidly together.
SHADOW BUFF
A splendid game, and one specially suitable for a large party. A sheet
or white tablecloth is first of all stretched right across the room, and
on a table behind it is placed a bright lamp. All the other lights in
the room are then extinguished, and one of the players takes a seat upon
a low stool midway between the lamp and the sheet. The other players
endeavor to disguise themselves as much as possible, by distorting their
features, rumpling their hair, wearing wigs, false noses, etc., and pass
one by one behind the player seated on the stool. Their shadows are
thus thrown upon the sheet. The aim of the seated player is to guess the
identity of the shadows as they pass before him; and the aim of the
others is to endeavor by every means in their power to keep him from
recognizing them. As may be imagined, the task of the single player is
not an easy one, the distorted shadows being vastly different from the
originals as seen before the lights were extinguished.



THE PATROL The simplest way to form a patrol

20 04 2008

THE PATROL
The simplest way to form a patrol of scouts is to call together a
small group of boys over twelve years of age. A simple recital of the
things that scouts do, with perhaps an opportunity to look over the
Manual, will be enough to launch the organization. The selection of a
patrol leader will then follow, and the scouting can begin. It is well
not to attempt too much at the start. Get the boys to start work to
pass the requirements for the tenderfoot.
_The Patrol Leader_: Each patrol should have a patrol
leader–preferably a boy. The choice of this leader has much to do
with the success of the patrol. He should be a recognized leader among
the boys in the group. Do not hesitate to entrust him with details.
Let him feel that he is your right-hand man. Ask his opinion on
matters pertaining to the patrol. Make him feel that the success of
the organization depends largely upon him, being careful, of course,
not to overdo it. You will find that this attitude will enlist the
hearty cooperation of the boy and you will find him an untiring
worker, with the ability to bind the boys closer together than you
could ever hope to do alone.
POINTS OF INTEREST
1. Scouting does not consist in wearing a khaki suit or a lot of
decorations. It is in doing the things that are required for the
tenderfoot, second-class and first-class scout badges and the badges
of merit.
2. Scouts do not wish any one to buy things for them. They buy their
own equipment and pay their own way.
3. Scouts do their best to keep the scout oath and law.
4. The glory of scouting is “_to do a good turn to some one every day
without reward_.”
5. Scouts regard the rights of others, and do not trespass on the
property or feelings of others.
6. Scouting means obedience and discipline. The boy who cant obey
will never command.
7. Scouts are always busy and getting fun out of it–at work, at
school, at home, at play. _Be a good scout._
HOW TO ORGANIZE A TROOP
_First_: Write to Headquarters, which is at 200 Fifth Avenue, New York
City, for a scout masters certificate.
_Second_: Either combine three or more patrols or having one patrol,
appoint several patrol leaders and enlist boys for the new patrols.
_Third_: The minimum number of patrols in a troop is three, and the
maximum the number a scout master can _rightly_ handle. Care should be
taken not to organize for the sake of a big showing.
_Hints on starting_: In actually starting a troop, it has been found
better to start in a small way. Begin by one or two leader-men making
a careful study of “Scouting for Boys” and as soon as the main ideas
have been grasped, get together a small number of boys, and go through
with them the initial stages step by step, until the boys bubble over
with scouting ideals, and until the notion of a fancy uniform and
games in the country have given place to a definite desire to qualify
for manhood and citizenship. These boys will make the nucleus round
which to form a troop, and should pass on their training and
enthusiasm to the boys who are enlisting under them. It has been found
better to obtain _distinctly older fellows for patrol leaders_: the
scout masters should invariably be men who feel the great
responsibility of having boys under their charge, and the possibility
of leading the boys from the moment when they enlist in the scouts to
the time they pass out again to be fully fledged men.
_Finances_: The finances necessary to run a troop of scouts should be
met by the scouts themselves. It is a main principle of scouting to
teach the boys to be self-reliant, and anything which will militate
against the constant sending round of the hat will be a national
good.
_The Scout Master_: The scout master is the adult leader of a troop.



What coin doubles its value by taking away a half of it

19 04 2008

What coin doubles its value by taking away a half of it?–Halfpenny.
Why is it dangerous to walk in the meadows in springtime?–Because
the trees are shooting and the bulrush is out (bull rushes out).
Why is a vine like a soldier?–Because it is listed and has ten
drills (ten-drils) and shoots.
Why is an opera-singer like a confectioner?–Because she deals in
ice-creams (high screams).
If a man who is carrying a dozen glass lamps drops one, what does he
become?–A lamp lighter.
What belongs to yourself, but is used more by your friends than by
yourself?–Your name.
Why is a spider a good correspondent?–Because he drops a line at
every post.
When is the clock on the stairs dangerous?–When it runs down.
Why is the letter “k” like a pigs tail?–Because it comes at the
end of pork.
What is the keynote to good manners?–B natural.
Why is a five-pound bank-note much more profitable than five
sovereigns?–Because when you put it in your pocket you double it,
and when you take it out you will find it in-creases.
Why is a watch like a river?–Because it doesnt run long without
winding.
What is that which flies high, flies low, has no feet, and yet wears
shoes?–Dust.
When has a man four hands?–When he doubles his fists.
What trees has fire no effect upon?–Ash-trees; because when they
are burned, they are ashes still.
What is the difference between a schoolmaster and an
engine-driver?–One minds the train and the other trains the mind.
A man had twenty sick (six) sheep, and one died; how many were
left?–19.
What is that which everybody has seen but will never see
again?–Yesterday.
Which is the best day for making a pancake?–Friday.



HUNT THE SHEEP Two captains are chosen and the

17 04 2008

HUNT THE SHEEP
Two captains are chosen and the players divided into equal sides. One
side stays in the home goal and the other side finds a hiding place.
The captain of the side that is hidden or “out” then goes back to the
other side and they march in a straight line to find the hidden sheep.
When they approach the hiding place their own captain shouts, “Apple!”
which is a warning that danger is near. When he is sure of their
capture or discovery he shouts, “Run, sheep, run!” and all the party
make a dash for the goal.
INTERCOLLEGIATE AMATEUR ATHLETIC ASSOCIATION OF AMERICA
This association controls the field athletic contests between the
colleges known as the “Intercollegiates.”
It is generally known as the I.C.A.A.A.A. To win a point for ones
college in this contest is the highest honour that a track athlete may
obtain. In these games, which take place annually, the following
thirteen events are contested for:
Mile run
Shotput
440-yard run
120-yard hurdles
100-yard dash
Running high jump
Two-mile run
880-yard run
220-yard low hurdles
Pole vault
Broad jump
220-yard dash
Hammer throw
I SPY
This game is sometimes called “Hide and Seek,” One of the players is
made “it” by any of the familiar counting-out rhymes. The rest then
secure a hiding place while he counts fifty or one hundred. A certain
tree or fence corner is considered “home.” “It” then attempts to spy
his hidden playmates in their hiding places and to run “home”
shouting, “I spy” and their names. If the one discovered can get home
before “it,” he does so, shouting, “In free!” with all the breath that
is left in him. The game is especially interesting just at dusk, when
the uncertain light makes the “outs” brave in approaching home without
detection. If “it” succeeds in capturing all the players the first
one caught is “it” for the next game.
JACK FAGOTS
This game is the same in principle as Jackstraws except that fagots or
sticks of wood two feet long are used in place of jackstraws. They are
removed from a pile with a crooked stick and must be taken out one at
a time without disturbing the rest. The number of sticks removed
constitutes a players score. When any stick other than the one he is
trying for is moved he loses his turn. The next player must attempt to
remove the same stick that the other failed on. The game is won by the
player having the greatest number of sticks to his credit.



When the time is up the leader says

15 04 2008

When the time is up the leader says, “Stop,” and the number of peanuts
in each bowl is counted and accredited to the two players. Each pair
takes turn in playing, time and tally being kept for each until all
have played.
The list of contestants is read aloud, the partners who succeeded in
carrying the greatest number of peanuts to their bowls receive a
prize.
DEFINITIONS.
Provide each player with pencil and paper. The leader has a
dictionary which she opens at any place and selects a word which the
rest are to define.
The players write the word and their definition of it on the slips of
paper. When the leader taps a bell all the slips must be collected and
mixed up in a basket or hat.
Each player then draws out a slip and the definitions are read aloud
in turn. The leader decides which one has written a definition most
like the one in the dictionary. The author of the best one rises,
receives the dictionary, gives out a word and the game proceeds as
before.
ALPHABETICAL ANSWERS.
Prepare cards with one letter of the alphabet on each, omitting V, X,
Z. Of course if the company is large, several will have the same
letter.
The cards are pinned on the guests, and it is announced that no one
must answer any question presented to him except by a sentence
commencing with the letter on his card, the answer being given before
the questioner could count ten.
No two players can question a person at the same time, and no one can
give the same answer twice.
If a player begins his reply with a wrong letter or does not answer in
time, his letter is taken from him by his questioner, who adds it to
his and he then has the privilege of answering with either of his
letters. The player who is without a card is supplied with one again
but after the third trial he is out of the game.
PITCH BASKET.
Select a number of small fruit baskets, all the same size, and have a
box of checkers handy. Suppose you have five, on the bottom of one
mark 20, on another 15, on two, 5; and on the other, 0. Place the
baskets in a row on the floor so their numbers cannot be seen.



The fun consists in the players trying to change

13 04 2008

The fun consists in the players trying to change places without allowing
Puss to get a corner. When they leave their corners, the player in the
centre tries to get into one of them.
When the centre player succeeds in getting into a corner, the one who
has been displaced has to take his place in the middle of the room.
RULE OF CONTRARY
This is a simple game for little children. It is played either with a
pocket-handkerchief, or, if more than four want to play, with a table
cloth or small sheet.
Each person takes hold of the cloth; the leader of the game holds it
with the left hand, while with the right he makes pretence of writing on
the cloth, while he says: “Here we go round by the rule of contrary.
When I say, Hold fast, let go; and when I say Let go, hold fast.”
The leader then calls out one or other of the commands, and the rest
must do the opposite of what he says. Anyone who fails must pay a
forfeit.
SOAP BUBBLE BATTLE
Two children act as captains, one of company A, the other of company B
and each in turn choose a soldier until the children are evenly divided
into two companies.
Stretch a rope or cord at a medium height across the middle of the room,
with company A on Deal Or No Deal one side and company B on the other side.
Each company is provided with a basin of soap suds (a little glycerine
added to the water will make the bubbles last longer) and each soldier
with a clay pipe.
Two soldiers, one from company A and one from company B stand at arms
length from the rope and each blows a bubble from his pipe towards the
“enemy” and over the rope if he can. If a soldier blows a bubble over
the rope without it bursting his company wins a point. If he fails to
do so, his company loses a point.